Angels of the Levant: Helicopter Rescue Sandbox

Download: https://www.digitalcombatsimulator.com/en/files/3336123/
Syria [Helicopter Rescue Sandbox] – Single and Multiplayer


You are an “Angel”, a member of the Levant’s elite Air Rescue organization. Your task is to evacuate injured people fr om all over Haifa, Beirut, Adana and Nicosia, and deliver them to Hospitals in the area.  

Since the Angels operate in metropolitan areas, and accidents happen, there will always be more people requiring your assistance than you can provide – so bring a friend or two if you can: this mission is fully multiplayer capable, and keeps track of your accomplishments, even between mission restarts.

There are multiple slots available (hot and cold) for Hueys, Hips, Gazelles, Kiowas, Hooks (Chinook) and Hinds, allowing for up to 20 pilots simultaneously per city (more than 80 pilots total).

[There are also slots for the Apache and Black Shark, but those helicopters can’t perform SAR]

You perform SARs by flying towards the evacuee (they all have locator devices for your ADF). Pearly Gates, your Command Authority can vector you towards your target. Once you get within 1km, help on the ground marks the spot with smoke, and you’ll be guided by your chief for the last 100m.

Land close enough to pick up the evacuee. If landing is not possible (too densely populated, roof-top rescues, open water, steep inclines or inaccessible ground or forest), you can winch-rescue by hovering within range and altitude for some 20 seconds.

Once the evacuee is confirmed on board, you then transfer them to the closest Hospital for triage. Which hospital you choose is your decision. All hospitals are marked with red smoke for easy identification, and Pearly Gates can vector you to the closest hospital on request.

At all times please be mindful of other traffic, both fixed-wing, rotor wing, and – of course – other Angels. Be mindful when entering controlled airspace – although you have priority clearance, try to avoid those congested areas.

Difficulty:
The difficulty level of this mission is a marked step up from “Angels of Caucasus”: metropolitan areas often require very precise control of your helicopter, and big helicopters like the Hip may not fit into the claustrophobic warrens wh ere some of your evacuees wait for your help. Use winch-rescue procedures in those cases. That being said, this map offers multiple areas of operation with varying levels of difficulty:

Haifa
The classic. Mind the inclines. Three hospitals with stand-alone landing pads.

Beirut
A dense city, drop dead beautiful, and full of evacuees waiting for your assistance. There is one hospital here that requires roof-top landings, and another that allows easier pad landings.

Adana
A sprawling, beautiful city. Many evacuees to rescue, with a diverse mix of difficulty. Three hospitals: two with a stand-alone helicopter pad, the third with roof-top pad and a ground-level pad.

Nicosia / Kyrenica
Ah – Nicosia! The jewel of antiquity, and capitol of Cyprus! A split city on a split island. Since the Angels are one of very few groups that both sides trust, the Nicosia Base serves both Kyrenica and Nicosia. Missions can require longer flights. There is one easily accessible field hospital at Nicosia and a hospital with a pad, and another make-shift hospital at Kyrenica harbor in addition to a standard hospital.

Other notes:
– This mission is entirely non-violent, flying-skills only
– If you also have one of the other “Angels” missions (e.g. “Angels of Caucasus”) and persistence is enabled, the missions share all player’s accomplishments.
– If run on a server, this mission auto-restarts every 8 hours. It’s an endless SAR sandbox mission
– This mission can persist all your accomplishments (landings, time, rescues) per airframe if you have persistence enabled (this requires that your DCS is ‘de-sanitized’).
– When run on a server, install ‘stopGap GUI’ on the server to allow static scenery occupy open player slots. Please see here for more info about stopGap: https://www.digitalcombatsimulator.com/en/files/3331434/
– If you are a fan of the Blackhawk, you can simply add it to the mission and it is immediately supported.

Acknowledgements
PearlyGates and other voice acting by ElevenLabs
Mission created with DML by CFrag
Uses StopGap

Angels of the Levant: Helicopter Rescue Sandbox

Download: https://www.digitalcombatsimulator.com/en/files/3340076/
Sinai [Helicopter Rescue Sandbox] – Single and Multiplayer


Angels of the Levant: Sinai
================

Version 1.73 – 20241010

You are an “Angel”, a member of the Levant’s elite Air Rescue organization. Your task is to evacuate injured people fr om all over Tel Aviv, Port Said, and Cairo and deliver them to Hospitals in the area.

Since these are metropolitan areas, and accidents happen, there will always be more people requiring your assistance than you can provide – so bring a friend or two if you can: this mission is fully multiplayer capable, and keeps track of your accomplishments, even between mission restarts.

There are multiple slots available (hot and cold) for Hueys, Hips, Gazelles, Kiowas, Chinooks and Hinds, allowing for more than 20 pilots simultaneously — per city.

[There’s also one slot each for the Apache and Black Shark per city, but those helicopters can’t perform SAR]

You perform SARs by flying towards the evacuee (they all have locator devices for your ADF). Pearly Gates, your Command Authority can vector you towards your target. Once you get within 1km, help on the ground marks the spot with smoke, and you’ll be guided by your chief for the last 100m.

Land close enough to pick up the evacuee. If landing is not possible (too densely populated, roof-top rescues, open water, steep inclines or inaccessible ground or forest), you can winch-rescue by hovering within range and altitude for some 20 seconds.

Once the evacuee is confirmed on board, you then transfer them to the closest Hospital for triage. Which hospital you choose is your decision. All hospitals are marked with red smoke for easy identification, and Pearly Gates can vector you to the closest hospital on request.

At all times please be mindful of other traffic, both fixed-wing, rotor wing, and – of course – other Angels. Be mindful when entering controlled airspace – although you have priority clearance, try to avoid those congested areas.

Difficulty:
The difficulty level of this mission is a marked step up from “Angels of Caucasus”: metropolitan areas often require very precise control of your helicopter, and big helicopters like the Hip may not fit into the claustrophobic warrens wh ere some of your evacuees wait for your help. Use winch-rescue procedures in those cases. That being said, this map offers different levels of challenges:

Port Said
A breathtaking vista, the Suez Canal, and a warren of streets that positively ooze History. Start earning your Angel’s wings here, as most streets are wide, and the Hospital’s landing platform can be easily accessed from all sides. If you manage to not be distracted by the sheer beauty surrounding you, Port Said will be fantastic experience

Tel Aviv
Renown for its waterfront, and notorious for their citizen’s driving habits, this sprawling city offers a comfortable mid-level of difficulty.

Cairo
This metropolis with its majestic and historic ancestry also rules supremely when it comes to difficulty. Try Port Said and Tel Aviv first, and only attempt the Pharao’s Metropolis after you have successfully reached “Guardian Angel” rank lest you become discouraged.

Other notes:
This mission is completely non-violent
If run on a server, this mission auto-restarts every 8 hours. It’s an endless SAR sandbox mission
This mission can persist all your accomplishments (landings, time, rescues) per airframe if you have persistence enabled (this requires that your DCS is ‘de-sanitized’).
When accomplishments are persisted, they are shared with the other ‘Angels’ missions (e.g. Caucasus, Syria)
When run on a server, install ‘stopGap GUI’ on the server to allow static scenery to occupy open player slots.

Acknowledgements
•    PearlyGates and other voice acting by ElevenLabs
•    Mision created by CFrag
•    Created with DML
•    Uses StopGap

Retribution

Download: https://github.com/dcs-retribution/dcs-retribution

About DCS Retribution

(Last update: 2023-05-20)

DCS Retribution was forked from DCS Liberation, which is a DCS World turn based single-player or co-op dynamic campaign. It is an external program that generates full and complex DCS missions and manage a persistent combat environment.

Screenshot

DCS Retribution is still relying on Liberation for certain updates, and will possibly stay that way in a more distant future. Therefore, the patreon link will keep pointing to Khopa’s account until further notice. However, we are no longer backwards compatible with Liberation, and will no longer attempt to do so.

Instead, we are focussing on keeping our campaigns forward compatible so that you as a user can continue on whatever campaign you had going on. Please keep in mind that once you save a campaign that was started in a previous (save-compatibility breaking) build, your save file will have been migrated and thus no longer compatible with the previous build. Therefore, we recommend backing up your saves and perhaps organizing them by version/build number.

For a more complete overview of our features, check the changelog.