UH-60L Blackhawk

https://github.com/Kinkkujuustovoileipa/uh-60l/releases

  • Extract the ‘Mods’ folder from the zip file into C:\Users###\Saved Games\DCS\ folder (Steam) or C:\Users###\Saved Games\DCS.OpenBeta\ (Standalone if Open Beta installed)
  • You may require the latest C++ redistributables for this mod to work properly
  • If you use SRS, copy and paste the “DCS-SimpleRadioStandalone.lua” file to “C:\Users###\Saved Games\DCS\Mods\Services\DCS-SRS\Scripts\” – BACK UP THE ORIGINAL!
  • In the mission editor, make sure the Historical Filter is disabled

OV-10A Bronco 

https://splitair.gumroad.com/l/fwzxn

The OV-10A Bronco mod is shared with an entirely “EFM” flight model, which makes the immersion even stronger. Collision and damage model are also included, with realistic weapons. The cockpit has highly realistic and immersive textures and is partly clickable which will make you experiment the Vietnam crisis from the inside ! This is “V1.24”, and more version will be available later, with some improvements and additions for the future.

A-4E-C Skyhawk

https://github.com/heclak/community-a4e-c/releases

Hello, A-4E-C Pilots! This new version adds some exciting features like new damage effects, ADF, improved radios and new nosewheel castering simulation.

This version of the A-4E-C requires DCS version 2.9, which as of release, is only available on the OpenBeta branch of DCS World. If you’re still playing DCS World version 2.8, you’ll want to stick with the version 2.1.1 for now. You can download older versions from the A-4E-C Releases page.

Remember that in multiplayer, server and client versions of the A-4E-C must match, so be sure you are in sync with your favorite server’s configuration when playing online!

MOOSE framework

https://flightcontrol-master.github.io/MOOSE

The goal of MOOSE is to allow mission designers to enhance their scripting with mission orchestration objects, which can be instantiated from defined classes within the framework. This will allow to write mission scripts with minimal code embedded. Of course, the richness of the framework will determine the richness of the misson scenarios. The MOOSE is a service that is produced while being consumed. It will evolve further as more classes are developed for the framework and as more users are using it. MOOSE is not a one-man show, it is a collaborative effort and meant to evolve within a growing community around the framework. Within the community, key users will start supporting, documenting, explaining and even creating new classes for the framework. It is the ambition to grow this framework as a de-facto standard for mission designers to use.

Mist ( Mission ScriptingTools )

https://github.com/mrSkortch/MissionScriptingTools

MIssion Scripting Tools (Mist) is a collection of Lua functions and databases that is intended to be a supplement to the standard Lua functions included in the simulator scripting engine. Mist functions and databases provide ready-made solutions to many common scripting tasks and challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs contains a set of Lua functions (that are similar to Slmod functions) that do not require detailed Lua knowledge to use. However, the majority of Mist does require knowledge of the Lua language, and, if you are going to utilize these components of Mist, it is necessary that you read the Simulator Scripting Engine guide on the official ED wiki